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The Tale of Oath
Now available on Steam — check it out!
Trailer:

Gameplay:
Platform: PC game
Duration: 14 Weeks
Engine: Unity 6
Role: Technical Artist, VFX Artist
Game Overview:
The Tale of Oath is a third-person action-adventure game set in a world where ancient magic teeters on the edge of chaos. Originally developed as a seven-person team project at Carnegie Mellon University’s Entertainment Technology Center, this prototype showcases a rich narrative and magic-based gameplay wrapped in an atmospheric experience.
Features:
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Single-player action-adventure gameplay with controller support
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Puzzle-solving through multi-use magic mechanics
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A branching world of temples, elemental environments, and narrative-driven quests
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Atmospheric soundtrack, handcrafted VFX, and immersive level design
Responsibilities:
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Developed and maintained an efficient asset workflow in Unity for game assets
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Implemented shaders and visual effects using particle systems to enhance gameplay readability
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Created multiple cinematic cutscenes using Unity Timeline
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Optimized models, textures, and materials for better performance
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