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​Kairos

Platform: PC
Duration: 6 Months
Tools: Unity, C#, Aseprite
Role: Programmer, Pixel Artist, Level Designer
- Solo Project
Project Overview: 
This is the first game I've made. The story explores a person trapped in a relentless cycle of procrastination and time loops, where each repeated delay leads to further decay of their inner world.
In the game, I used some metaphors, such as donuts representing real-life temptations. In the main storyline, players follow the instructions to pass each level by collecting all the donuts, but this traps them in a cycle, leading to a failed ending. In the hidden storyline, players uncover the meaning behind the clocks and head directly to the endpoint of each level, ultimately leading to a good ending.
I independently developed this game, programming the gameplay in C#, designing all the scene elements and characters in Aseprite, and animating them frame by frame. I completed the design of three levels and conducted multiple rounds of playtesting and iteration.
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