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Grivitrix

Platform: Controller-based PC game
Duration: 14 Weeks 
Tools: Unreal Engine 5, Blueprints, Niagara, Blender
Role: Technical Artist, VFX Artist, Modeler
Weekly Development Blog: Gravitrix
Project Overview: 
Gravitrix is a six-person team project in Unreal Engine 5. We aim to build a PC game that captures the free spirit and fun of extreme pogo sticking. It aims to create awareness about this extreme sport as well as inspire more people to explore the possibilities of pogosticks in addition to kindling excitement among the current pogo enthusiasts.
Goals: 
To capture the fantasy of pogo sticking and spread the sport of pogo.
Description: 
You’re a teenage pogo star “Bucky” embarking on a pogo adventure!
​​In Tutorial Mode, the player would need to learn the game mechanics.
In Story Mode, the player would explore the environment to collect props and outfit pieces to prepare for the “Pogo Fest”. The player would then attend the Pogo Fest where they do tricks to earn high scores, followed by a timed event to race home before midnight strikes.
The game also includes a Free Roam Mode where the player can freely explore and pogo around.
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