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Grivitrix
Now available on Steam — check it out!
Trailer:
Gameplay:
Platform: Controller-based PC game
Duration: 14 Weeks
Tools: Unreal Engine 5, Blueprints, Niagara, Blender
Role: Technical Artist, VFX Artist, 3D Artist
Weekly Development Blog: Gravitrix
Project Overview:
Gravitrix is a game built with Unreal Engine 5 by a six-person team. We aim to build a PC game that captures the free spirit and fun of extreme pogo sticking. It aims to create awareness about this extreme sport as well as inspire more people to explore the possibilities of pogo-sticks in addition to kindling excitement among the current pogo enthusiasts.
Responsibilities:
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Created 3D art assets and props for the environment
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Developed stylized visual effects for the character
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Developed a comic-book style Toon Shader and Sky rendering
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Assisted the environment artist in optimizing in-game lighting and polygon count to improve performance
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Prototyped gameplay mechanics and iterated on level scripting based on feedback and user testing
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