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Skin Weight  I/O  Plugin

Problem Statement – The Pain Point

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  • No version control for weights – Once a skinCluster is modified, it’s difficult to return to a previous state without manually saving multiple scene files.
  • High risk of data loss – If a file crashes or influences are renamed, weight data may become unusable or mismatched.
  • Limited visibility and validation – Artists can’t easily check what joints influence which vertices or identify missing and mismatched influences.

A Lightweight Maya Plugin for Skin Weight Management

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  • SkinWeightIO is a Python-based command plugin for Autodesk Maya that provides a reliable solution for exporting, importing, and validating skin weights in character rigs.
  • SkinWeightIO streamlines the process of saving, loading, and repairing skin weights through a robust, scriptable command interface.

Key Features

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  • Import / Export Skin Weights
    Save and load precise vertex weight data in .json format.
    Supports both full meshes and partial vertex selections, enabling flexible data transfer between models or versions.
  • Batch Mesh and Vertex Operations
    Automatically detects and processes multiple meshes or vertex selections at once, making it efficient for large-scale asset management.
  • Influence Mapping & Replacement
    • Supports flexible influence remapping through:
      • Ancestor Swap – Replaces missing joints with their nearest valid parent.

      • Name Replace – Substitutes joints based on name patterns.

      • Target List Mapping – Applies custom joint replacement lists.

  • Undo / Redo Support
    Fully integrated with Maya’s command system for safe and reversible operations.
  • File Query Mode
    Quickly query and verify skin data from existing weight files before applying them.

Example Usage

Screenshot 2025-11-12 174210.png
Help function
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examples
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