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Building Virtual Worlds:
Building Virtual Worlds is a rapid game design course at CMU's Entertainment Technology Center, where teams of 5 students complete game experience using different technologies within 1 or 2 weeks. The course is divided into several rounds, each challenging students to create unique and innovative projects within tight deadlines.
Round 2 - Delivery Dliemma
Platform: Meta Quest 2 MR
Duration: 2 Weeks
Tools: Unity, Shader Graph, Particle System
Role: VFX Artist, Programmer
Project Overview:
This is a Virtual Reality Game for Building Virtual Worlds Round 2 2023, made by Team 26. The theme is "Freedom". Details can be found in this page.
Round 3 - Psychotrash
Platform: PC
Duration: 1 Week
Tools: Unity | C# | HTC Vive Trackers
Role: Programmer
Project Overview:
This is a PC Game featuring the use of HTC Vive trackers for Building Virtual Worlds Round 3 2023, made by Team 32. The theme is "To explore weird platforms".
In the game, you play as a crazy garbage truck driver racing against the clock to collect trash. Smash buildings, gather trash fragments, and deliver it all to the recycling station. The more destruction, the more trash.
I was primarily responsible for developing the use of HTC Vive trackers as the game's input, as well as building the entire level and scripting the interaction logic. I used 3 Vive trackers: one to control the speed of the garbage truck (forward or backward), one to control the direction, and one to operate the lift of the shovel.
Round 4 - The Goblet of Fire
Platform: Jam-O-Drum
Duration: 2 Weeks
Tools: Unity | C#
Role: Solo Programmer
Project Overview:
This is a PC Game featuring the use of Jam-O-Drum for Building Virtual Worlds Round 4 2023, made by Team 55. The theme is "Interactive Immersive Experiences".
The Goblet of Fire is a multiplayer game that supports up to four players. Players take on the roles of magical creatures summoned by wizards, competing for the final goblet.
I was responsible for coding the entire gameplay and UI systems. In the game, collecting star items increases your mass and impact force, while bombs act as an unstable factor, with more of them appearing over time.
Preparation Screen
Gameplay
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